With operation Ember Rise, Rainbow Six Siege brings two new operators - Amaru and Goyo.
They have been recruited from Peru and Mexico and brings with them innovation and change to Rainbow Six Siege, which means we get a rework of the map: Kanal.
Lets talk about the operators at first.
Using The Garra Hook, Amaru can grapple onto ledges and windows and hoist herself up in record times. Her opponents now not only have to worry about attacks from above, but also attacks from below. With the Garra, Amaru is the only operator that can go up an open hatch(provided its not reinforced). If its reinforce, Hibana may be able to breach it from below, thereby helping Amaru to do her job.
However, she doesn’t get any new weapon. She may use either G8A1 or the Supernova as her primary weapon, and as a secondary, she may use either the ITA12S or SMG-11. She has a choice of using a Claymore or a Stun Grenade as her gadget.
She is a 2-speed 2-armor Attacking Operator.
Goyo gives a new, dangerous meaning to deception. With him in the field, every deployable shield is a question, because you will wonder whether its just a simple obstacle, or could it blow up in your face? Like the ordinary Deployable Shield, the Volcán Shield provides cover and allows Defenders to block pathways, but Goyo turns up the heat with an attached incendiary bomb. From the front, however, there’s little indication of which it might be. Until someone shoots the bomb to make it explode, the shield continues to be an obstacle for the Attackers. Hopefully, Goyo’s teammates will remember to save that explosion for when an Attacker is standing in front of the shield, or climbing over it.
Even, he doesn’t get any new weapon. He may use either Vector .45 ACP or the TCSG12 as his primary weapon, and as a secondary, he will have to use the P229 Pistol. He has a choice of using either a Impact Grenade or a Nitro Cell as his gadget. He is also 2-speed 2-armor, but a Defending Operator.
MAP REWORK: KANAL
This season, a wind of change is blowing over Kanal. Rainbow Six brings a few things to this map that we felt were missing.
To start off, players will be able to rotate more easily. With only one path linking the eastern and western buildings, both Attackers and Defenders could find themselves cut off from the objective area. With two bridges, though, players can move more freely, and teams have to coordinate more efficiently in order to cover all entry points. While this improves navigation, they pushed that further by adding two staircases to make vertical movement more accessible. Each building now has two each, color-coded to simplify call-outs. Then, they increased the number of indoor playable areas and expanded some of them, like the Lounge Room. This should allow players to come up with new strategies, all while slowing down objective pushing. Speaking of objectives, the third item is quite important: Bomb site changes. The bomb on Kitchen has been moved to the Security Room, with a brand new doorway connecting it to the Map Room. The site in the Radio Room is now found in the expanded Lounge Room, across the hall from the usual Coast Guard site. Radar and Server remain unchanged, though we’ll find much of that area has been reorganized. Finally, a new pair of sites has been put in. At last, Bomb can be played on Supply Room and Kayak, although the area just outside has been turned into an indoors Diving Room. Overall, these new objectives should be more viable for all thanks to the new rotations and diminished spawnpeeking spots.